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Package com.splicemachine.olap

An "Olap Server" capable of taking requests.

See: Description

Package com.splicemachine.olap Description

An "Olap Server" capable of taking requests.

Compaction Failure states

Synchronous Compactions

The initial design for compactions in spark made the individual HBase RegionServers contact the OlapServer using synchronous communication between the Client and Server. That is, the flow went something like 1. client connects to server 2. client issues compaction request 3. server performs compaction directly on the network thread pool (using spark) 4. server returns completion to client when finished, or throws error in the event of abort 5. client waits for response This mechanism is useful in that it is very simple--we can outline it in just 5 steps. It also has few failure conditions: If the server dies, the client immediately knows and can abort the compaction. However, it is problematic at scale: 1. The client has a timeout wait period, if the compaction takes too long, the client itself will simply disconnect, resulting in compaction aborts just because the compaction took too long. 2. All compactions are synchronous on the network thread. This has several problems: 1. There can only be as many compactions running as there are threads in the network thread pool. This forces us to either A) allow an unlimited thread pool (and thus risk running out of threads during periods of very high load), or B) force any compactions to come in above the thread pool size to wait their turn. In case A) we have a danger of running out of native threads on the OlapServer itself. This type of failure is dangerous because it doesn't necessarily kill the OlapServer--we would end up with a limping Server which is unable to serve any requests and therefore no compactions can complete. In case B), we can only have as many compactions running at one time as there are network threads available. This limit is disassociated from the resource limits imposed by YARN on spark. In both cases, time spent waiting for network resources (either to create a new thread, or to wait for an old compaction to complete) extends the amount of time taken by a single compaction to complete. This increases the likelihood of both network disconnect effects (like SocketTimeouts due to inactivity) and client-driven timeouts aborting compactions unnecessarily. 4. If the client dies, the server continues to perform a compaction which is no longer necessary, because it has no means of detecting client failures.

Asynchronous Compactions

Because of the problems noted in synchronous compactions, it is preferable to perform asynchronous compactions. However, from the standpoint of calls to compact() within Hbase, a compaction must still appear synchronous. Therefore, the SyncOlapClient must still behave synchronously, while the client-server interaction is asynchronous. In this model, we do the following: 1. submit compaction request to server 2. Server pushes compaction request to background execution queue (i.e. asynchronous execution) 3. Server responds as soon as request is pushed with a unique id of the compaction, as well as a tick time. This tick time tells the client how long to wait before checking back in on the status of the compaction. 4. The client goes to sleep for the tick time, then sends out a status request to the server with the unique id of the compaction. 5. Upon receiving a status request, the server checks on the status of the uniquely determined compaction and returns the status. If the compaction completed successfully, it returns an object holding the new compacted HFile names etc. If the compaction failed, the object holds an object containing information about the error itself (i.e. the throwable). 6. The client reacts accordingly. This is obviously more complicated, in that it has a SUBMIT and a STATUS network request pattern, but it eliminates 3 major problems with synchronous execution: 1. No matter how long a compaction takes, the client is able to wait without worrying about socket timeouts, reconnects, or anything like that 2. spark resources are bounded by YARN resource allocation by design (and not subject to accidental misconfigurations which may violate that). 3. network resources can remain bounded without limiting throughput 4. server death can be detected by either a connection exception during a STATUS or SUBMIT call. 5. In the event of a SocketTimeout exception or other connection problem, STATUS calls can be retried without fear. SUBMIT calls can also be made idempotent with a careful choice of unique identifier (i.e. a hash code of the file names to be compacted would be one option). 6. The server can use failure detector and heartbeat algorithms to detect client death and cancel appropriately.

Dealing with Server death and failover

Asynchronous communication unfortunately adds complexity in handling failure conditions. There are two particular instances where a failure of the OlapServer can be problematic: outright failure and failover to a backup. The client will detect an outright failure (i.e. no OlapServer is running anymore, or a network partition makes the server unreachable by the client) immediately upon the next network request, because it will get either a Connection or socket-related TCP error. When this happens, the client should retry a few times to ensure that it is not a temporary failure and the server may suddenly become available. If it is not available after the retry window, then the client should abort the compaction. This retry pattern does require that the SUBMIT call be idempotent, so that accidentally attempting to submit it twice will have no effect. In the event of a failover, the OlapServer will become unavailable for a period of time, and then become available again, but in in-memory state (i.e. the status of any running compaction job) will be lost (-sf- hopefully Spark will automatically cancel running jobs which suddenly lose their coordinator, but we'll want to make sure of it). Therefore, in the case of a STATUS call, the client will suddenly go from a RUNNING state to a NOT_SUBMITTED state. This can be used in one of two ways: the compaction can be resubmitted, or the compaction can be aborted as failed.

Client timeout and cancellation

It is possible in some cases for HBase to want to cancel the compaction: either because it was aborted for some other reason, or because the server itself is shutting down. To facilitate that, we want the client to send a CANCEL request containing the unique identifier. In that case, any running compaction will be directly cancelled. This has an added usefulness in that we can retain behavior and force clients to timeout compactions if we so chose (i.e. we could allow clients to not wait for forever).

Detecting Client Failure

It is imperative that we detect client failure. The STATUS call that the client makes can be used as a heartbeat, and there are several failure detection algorithms for heartbeats: either a strict timeout, or a phi detector: 1. a Strict timeout says if more than X heartbeats have gone missing, then the client is dead 2. the phi detector uses the Phi detection algorithm( to determine whether the client is really dead. The phi detector is more reliable, but strict timeout may be simpler and easier to implement (at least initially). In either case, once a client is deemed to be dead, its related compaction must be cancelled. This death check should be performed periodically by the compaction execution thread itself (i.e. stick its nose up in the air periodically to detect whether or not it should continue working).
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